CAGD 470 - Sprint Blog 6
I am the lead designer of the game Vampiric Checkmate. The production of our game has gone well to this date. We were able to get the alpha build up and get plenty of playtests including Kleenex’s, so that we were able to receive feedback from people who are not game developers. As the designer, I have had to balance helping assign work to my teammates while still remaining in or not expanding the scope of the game. The further that we progress in sprints, the more this balance matters, because certain things which I have wanted to add in order to increase the professionalism of the final product would easily increase our workload by days or weeks. Additionally, most of the work would end up on the shoulders of the programmers in order to handle implementation, and they are already in charge of bug fixing and polishing features. As a result, besides my work posted on Jira, much of the sprint for me was spent examining the game design to see if there was additional functional...