CAGD 470 - Sprint Blog 4
I am the designer of the game Vampiric Checkmate. This sprint, although we were able to complete a similar number of cards as we did in past sprints, it feels as if our progress slowed down due to a multitude of issues stemming from the complex nature of the game’s design. I personally was frustrated with myself because over the course of this sprint, I had many revelations about ways in which the core design of the game could have been improved, but I was unable to think of it prior to actually starting development. The game was on the brink of needing to cut core features in order to create a reasonably complete product by the end of the seventh sprint. My programmer, Heath, had come into this sprint with a bug that did not allow him to properly scan generated maps to see if the player could make it to the end. However, just when Daniel and I were preparing to shift the focus and cut the feature of procedurally generated maps, Heath was able to fix the bug and move onto other pr...