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Showing posts from March, 2025

CAGD 470 - Sprint Blog 4

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 I am the designer of the game Vampiric Checkmate. This sprint, although we were able to complete a similar number of cards as we did in past sprints, it feels as if our progress slowed down due to a multitude of issues stemming from the complex nature of the game’s design. I personally was frustrated with myself because over the course of this sprint, I had many revelations about ways in which the core design of the game could have been improved, but I was unable to think of it prior to actually starting development. The game was on the brink of needing to cut core features in order to create a reasonably complete product by the end of the seventh sprint. My programmer, Heath, had come into this sprint with a bug that did not allow him to properly scan generated maps to see if the player could make it to the end. However, just when Daniel and I were preparing to shift the focus and cut the feature of procedurally generated maps, Heath was able to fix the bug and move onto other pr...

CAGD 470 - Sprint Blog 3

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I am the designer of Group 1, the team making Vampiric Checkmate. So far, this sprint has been the most challenging one for a multitude of reasons. The work that we set out to complete during the Sprint Kickoff was as follows: Implement skills, implement items, implement the acquisition of said skills and items, test the level generation so that it was functional for the player to navigate, and have a workable prototype to give to people so that we could obtain playtests. Despite these goals being an extension of the past sprint goals, in which we were fairly successful at completing, we struggled to meet our deadline for these goals.  Part of the issue that inhibited us from getting to a comfortable point with the development of our game was that the overall concept of the game contains a lot of different moving parts. By the very nature of the game, I knew this from the start. I wanted to include procedural generation in the level creation so that once it was complete, it had...